![]() ![]() In addition to detailing his role on the game design team, Jones explained that design, for him personally, is about what things are and how they act. "What we did feel comfortable doing was changing the code, and so.I added code specifically, when the map was loaded, to change a single number on the pistol," he added. The game was so locked down that when you changed a piece of data, gigabytes of crap had to be reprocessed. Well, we didn't feel comfortable actually changing the data anymore. "The balance on the pistol was such that both in the competitive game, but also in the solo game, it wasn't where we wanted it to be. "There was a moment towards the end of where we were very close to locking down," Jones said. Jones told IGN - in his first interview in 11 years - that he tweaked the code for the pistol at the last moment, because the weapon was not performing where the team wanted it to be. ![]() Popular series mythology suggests that Jones secretly increased the damage range on the pistol at the end of Halo's development, making it one of game's most powerful weapons. Bungie co-founder Jason Jones claims responsibility for the addition of the infamous overpowered M6D pistol to the original Halo: Combat Evolved, according to an interview with IGN. ![]()
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